ZLS: An Efficient Lossless Compression for Depth-Video Streaming

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Abstract

This paper introduces an efficient compression scheme—Z-lossless (ZLS)—for video applications with depth streams. ZLS utilizes a novel histogram compression module together with a customized predictor-corrector model and an entropy coder based on adaptive Golomb codes. It achieves a lossless compression of 9:1 for Kinect-like depth data with ultra-lightweight computations, which is ideal for streaming depth data in Metaverse video applications over narrow communication channels and low-bandwidth portable devices. To prove the efficiency and feasibility of ZLS, we present two practical, portable video applications using our implementation of ZLS on embedded platforms (i.e., a handheld Kinect camcorder and a Kinect-equipped hexa-copter). ZLS runs on a single ARM Cortex A9 core clocked at 1.7GHz at 42Hz, and outperforms its competitors (such as state-of-the-art lossless general purpose, image, video and depth stream compression) in terms of compression ratio and computation efficiency verified by extensive empirical results.

Original languageEnglish
Title of host publicationProceedings - Web3D 2024
Subtitle of host publication29th International ACM Conference on 3D Web Technology
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9798400706899
DOIs
Publication statusPublished - 25 Sept 2024
Event29th International ACM Conference on 3D Web Technology, Web3D 2024 - Guimaraes, Portugal
Duration: 25 Sept 202427 Sept 2024

Publication series

NameProceedings - Web3D 2024: 29th International ACM Conference on 3D Web Technology

Conference

Conference29th International ACM Conference on 3D Web Technology, Web3D 2024
Country/TerritoryPortugal
CityGuimaraes
Period25/09/2427/09/24

Keywords

  • Kinect
  • depth sensors
  • interactive systems
  • mobile systems
  • video compression

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