Abstract
Large Language Models (LLMs) are emerging as a powerful tool for AI-generated personas. This study evaluates the usability of AI-generated personas, comparing chat and profile formats. The findings indicate chat personas tend to be perceived more favourably, and profile personas exhibit greater variability in user perception. The increased difficulty and longer dwell time experienced by users with the profile persona, despite negative usability metrics, paradoxically resulted in better task performance. Usability issues indicate that many current limitations of AI, including verbosity, hallucinations, and empty rhetoric which was described as the persona having ‘no soul’, are inherited in AI-generated chat personas. However, there are also new issues. For one, the risk of information overload in an AI-generated profile persona implies that the AI does not consider human users’ cognitive limitations when designing the persona (but usability scores for profile personas increase with dwell time, implying that users get used to the longer format the more time they spend). Another is the ‘fourth wall’ effect of AI-generated chat personas in which the user feels they are talking to someone describing the persona rather than the persona itself. Future work could address the usability paradox and the fourth wall effect of using personas. CCS CONCEPTS: Human-centered computing Human computer interaction (HCI).
| Original language | English |
|---|---|
| Pages (from-to) | 4136-4152 |
| Number of pages | 17 |
| Journal | Behaviour and Information Technology |
| Volume | 44 |
| Issue number | 16 |
| Early online date | Feb 2025 |
| DOIs | |
| Publication status | Published - 2025 |
Keywords
- AI-generated personas
- Personas
- User interaction
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