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Sports VR content generation from regular camera feeds

  • Kiana Calagari
  • , Mohamed Elgharib
  • , Shervin Shirmohammadi
  • , Mohamed Hefeeda
  • Simon Fraser University
  • Hamad bin Khalifa University
  • University of Ottawa

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

With the recent availability of commodity Virtual Reality (VR) products, immersive video content is receiving a significant interest. However, producing high-quality VR content often requires upgrading the entire production pipeline, which is costly and time-consuming. In this work, we propose using video feeds from regular broadcasting cameras to generate immersive content. We utilize the motion of the main camera to generate a wide-angle panorama. Using various techniques, we remove the parallax and align all video feeds. We then overlay parts from each video feed on the main panorama using Poisson blending. We examined our technique on various sports including basketball, ice hockey and volleyball. Subjective studies show that most participants rated their immersive experience when viewing our generated content between Good to Excellent. In addition, most participants rated their sense of presence to be similar to ground-truth content captured using a GoPro Omni 360 camera rig.

Original languageEnglish
Title of host publicationMM 2017 - Proceedings of the 2017 ACM Multimedia Conference
PublisherAssociation for Computing Machinery, Inc
Pages699-707
Number of pages9
ISBN (Electronic)9781450349062
DOIs
Publication statusPublished - 23 Oct 2017
Externally publishedYes
Event25th ACM International Conference on Multimedia, MM 2017 - Mountain View, United States
Duration: 23 Oct 201727 Oct 2017

Publication series

NameMM 2017 - Proceedings of the 2017 ACM Multimedia Conference

Conference

Conference25th ACM International Conference on Multimedia, MM 2017
Country/TerritoryUnited States
CityMountain View
Period23/10/1727/10/17

Keywords

  • 2D-to-VR conversion
  • 360 videos
  • Virtual reality

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