TY - GEN
T1 - SPIDER
T2 - 9th Smart Tools and Applications in Graphics Conference, STAG 2022
AU - Tukur, M.
AU - Pintore, G.
AU - Gobbetti, E.
AU - Schneider, J.
AU - Agus, M.
N1 - Publisher Copyright:
© 2022 The Author(s)
PY - 2022
Y1 - 2022
N2 - Today’s Extended Reality (XR) applications that call for specific Diminished Reality (DR) strategies to hide specific classes of objects are increasingly using 360◦ cameras, which can capture entire areas in a single picture. In this work, we present an interactive-based image editing and rendering system named SPIDER, that takes a spherical 360◦ indoor scene as input. The system incorporates the output of deep learning models to abstract the segmentation and depth images of full and empty rooms to allow users to perform interactive exploration and basic editing operations on the reconstructed indoor scene, namely: i) rendering of the scene in various modalities (point cloud, polygonal, wireframe) ii) refurnishing (transferring portions of rooms) iii) deferred shading through the usage of precomputed normal maps. These kinds of scene editing and manipulations can be used for assessing the inference from deep learning models and enable several Mixed Reality (XR) applications in areas such as furniture retails, interior designs, and real estates. Moreover, it can also be useful in data augmentation, arts, designs, and paintings.
AB - Today’s Extended Reality (XR) applications that call for specific Diminished Reality (DR) strategies to hide specific classes of objects are increasingly using 360◦ cameras, which can capture entire areas in a single picture. In this work, we present an interactive-based image editing and rendering system named SPIDER, that takes a spherical 360◦ indoor scene as input. The system incorporates the output of deep learning models to abstract the segmentation and depth images of full and empty rooms to allow users to perform interactive exploration and basic editing operations on the reconstructed indoor scene, namely: i) rendering of the scene in various modalities (point cloud, polygonal, wireframe) ii) refurnishing (transferring portions of rooms) iii) deferred shading through the usage of precomputed normal maps. These kinds of scene editing and manipulations can be used for assessing the inference from deep learning models and enable several Mixed Reality (XR) applications in areas such as furniture retails, interior designs, and real estates. Moreover, it can also be useful in data augmentation, arts, designs, and paintings.
UR - https://www.scopus.com/pages/publications/85175493058
U2 - 10.2312/stag.20221267
DO - 10.2312/stag.20221267
M3 - Conference contribution
AN - SCOPUS:85175493058
T3 - Eurographics Italian Chapter Proceedings - Smart Tools and Applications in Graphics, STAG
SP - 131
EP - 138
BT - STAG 2022 - Smart Tools and Applications in Graphics, Eurographics Italian Chapter Conference
A2 - Cabiddu, Daniela
A2 - Schneider, Teseo
A2 - Cherchi, Gianmarco
A2 - Scateni, Riccardo
A2 - Fellner, Dieter
PB - Eurographics Association
Y2 - 17 November 2022 through 18 November 2022
ER -