Abstract
This study presents a comprehensive systematic review of the use of student personas in education, drawing insights from 83 publications identified through the ACM Digital Library, Web of Science, and Scopus. The analysis reveals that qualitative methodologies dominate persona development, with limited adoption of data-driven algorithmic approaches. Most studies constructed small persona sets—typically four or fewer—focusing on dimensions such as behaviors, beliefs, goals, needs, experiences, perceptions, and demographics, contrasting with larger sets found in industry. Predominantly featured in educational conferences, student personas were employed to (1) understand user needs, goals, and behaviors, (2) support the design and development of learning systems, (3) enhance teaching and learning practices, (4) facilitate persona-based roleplaying, and (5) promote diversity, inclusivity, and accessibility. However, the assessment of personas’ impact in these areas remains minimal. The findings suggest significant opportunities for the educational sector to leverage algorithmic methods to advance persona creation and broaden their application scope.
| Original language | English |
|---|---|
| Article number | 100242 |
| Journal | Computers and Education Open |
| Volume | 8 |
| DOIs | |
| Publication status | Published - 16 Jan 2025 |
Keywords
- Education
- Persona
- Students
- Systematic literature review
- User-Experience
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