TY - GEN
T1 - Real-time haptic and visual simulation of bone dissection
AU - Agus, Marco
AU - Giachetti, Andrea
AU - Gobbetti, Enrico
AU - Zanetti, Gianluigi
AU - Zorcolo, Antonio
PY - 2002
Y1 - 2002
N2 - Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual implementation of a bone cutting burr, that it is being developed as a component of a training system for temporal bone surgery. We use a physically motivated model to describe the burr-bone interaction, that includes haptic forces evaluation, the bone erosion process and the resulting debris. The current implementation, directly operating on a voxel discretization of patient-specific 3D CT and MR imaging data, is efficient enough to provide real-time feedback on a low-end multi-processing PC platform.
AB - Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual implementation of a bone cutting burr, that it is being developed as a component of a training system for temporal bone surgery. We use a physically motivated model to describe the burr-bone interaction, that includes haptic forces evaluation, the bone erosion process and the resulting debris. The current implementation, directly operating on a voxel discretization of patient-specific 3D CT and MR imaging data, is efficient enough to provide real-time feedback on a low-end multi-processing PC platform.
UR - https://www.scopus.com/pages/publications/0036102993
U2 - 10.1109/VR.2002.996524
DO - 10.1109/VR.2002.996524
M3 - Conference contribution
AN - SCOPUS:0036102993
SN - 0769514928
T3 - Proceedings - Virtual Reality Annual International Symposium
SP - 209
EP - 216
BT - Proceedings - IEEE Virtual Reality, VR 2002
PB - IEEE Computer Society
T2 - 2002 IEEE Virtual Reality, VR 2002
Y2 - 24 March 2002 through 28 March 2002
ER -