TY - GEN
T1 - Practical line rasterization for multi-resolution textures
AU - Taibo, Javier
AU - Jaspe, Alberto
AU - Seoane, Antonio
AU - Agus, Marco
AU - Hernández, Luis
N1 - Publisher Copyright:
© The Eurographics Association 2014.
PY - 2014
Y1 - 2014
N2 - Draping 2D vectorial information over a 3D terrain elevation model is usually performed by real-time rendering to texture. In the case of linear feature representation, there are several specific problems using the texturing approach, specially when using multi-resolution textures. These problems are related to visual quality, aliasing artifacts and rendering performance. In this paper, we address the problems of 2D line rasterization on a multi-resolution texturing engine from a pragmatical point of view; some alternative solutions are presented, compared and evaluated. For each solution we have analyzed the visual quality, the impact on the rendering performance and the memory consumption. The study performed in this work is based on an OpenGL implementation of a clipmap-based multi-resolution texturing system, and is oriented towards the use of inexpensive consumer graphics hardware.
AB - Draping 2D vectorial information over a 3D terrain elevation model is usually performed by real-time rendering to texture. In the case of linear feature representation, there are several specific problems using the texturing approach, specially when using multi-resolution textures. These problems are related to visual quality, aliasing artifacts and rendering performance. In this paper, we address the problems of 2D line rasterization on a multi-resolution texturing engine from a pragmatical point of view; some alternative solutions are presented, compared and evaluated. For each solution we have analyzed the visual quality, the impact on the rendering performance and the memory consumption. The study performed in this work is based on an OpenGL implementation of a clipmap-based multi-resolution texturing system, and is oriented towards the use of inexpensive consumer graphics hardware.
UR - https://www.scopus.com/pages/publications/85041049354
U2 - 10.2312/stag.20141234
DO - 10.2312/stag.20141234
M3 - Conference contribution
AN - SCOPUS:85041049354
T3 - Italian Chapter Conference 2014 - Smart Tools and Apps in Computer Graphics, STAG 2014
SP - 9
EP - 18
BT - Italian Chapter Conference 2014 - Smart Tools and Apps in Computer Graphics, STAG 2014
A2 - Giachetti, Andrea
PB - Eurographics Association
T2 - 2014 Italian Chapter Conference - Smart Tools and Apps in Computer Graphics, STAG 2014
Y2 - 22 September 2014 through 23 September 2014
ER -