Practical line rasterization for multi-resolution textures

Javier Taibo, Alberto Jaspe, Antonio Seoane, Marco Agus, Luis Hernández

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Citations (Scopus)

Abstract

Draping 2D vectorial information over a 3D terrain elevation model is usually performed by real-time rendering to texture. In the case of linear feature representation, there are several specific problems using the texturing approach, specially when using multi-resolution textures. These problems are related to visual quality, aliasing artifacts and rendering performance. In this paper, we address the problems of 2D line rasterization on a multi-resolution texturing engine from a pragmatical point of view; some alternative solutions are presented, compared and evaluated. For each solution we have analyzed the visual quality, the impact on the rendering performance and the memory consumption. The study performed in this work is based on an OpenGL implementation of a clipmap-based multi-resolution texturing system, and is oriented towards the use of inexpensive consumer graphics hardware.

Original languageEnglish
Title of host publicationItalian Chapter Conference 2014 - Smart Tools and Apps in Computer Graphics, STAG 2014
EditorsAndrea Giachetti
PublisherEurographics Association
Pages9-18
Number of pages10
ISBN (Electronic)9783905674729
DOIs
Publication statusPublished - 2014
Externally publishedYes
Event2014 Italian Chapter Conference - Smart Tools and Apps in Computer Graphics, STAG 2014 - Cagliari, Italy
Duration: 22 Sept 201423 Sept 2014

Publication series

NameItalian Chapter Conference 2014 - Smart Tools and Apps in Computer Graphics, STAG 2014

Conference

Conference2014 Italian Chapter Conference - Smart Tools and Apps in Computer Graphics, STAG 2014
Country/TerritoryItaly
CityCagliari
Period22/09/1423/09/14

Fingerprint

Dive into the research topics of 'Practical line rasterization for multi-resolution textures'. Together they form a unique fingerprint.

Cite this