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ISR: Super-resolution for Immersive Cloud VR Gaming Platforms

  • Ghazaleh Bakhtiariazad*
  • , Haseeb Ur Rehman
  • , Shervin Shirmohammadi
  • , Ihab Amer
  • , Mohamed Hefeeda
  • *Corresponding author for this work
  • Simon Fraser University
  • University of Ottawa
  • American University of Sharjah

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Cloud-based Virtual Reality (VR) gaming enables immersive experiences without the need for costly high-end consumer hardware. However, it imposes substantial bandwidth requirements due to the need to stream high-resolution, high frame rate, and stereoscopic frames to maintain immersion and prevent motion sickness. Existing techniques like foveated rendering and encoding face challenges such as reliance on costly eye-tracking hardware and sensitivity to sudden gaze shifts. In addition, prior super-resolution methods can improve fidelity but are often too computationally heavy for practical deployment. To address these challenges, we propose iSR, a system that integrates stereo-aware colorization and super-resolution to reduce transmission cost while preserving visual quality. The key idea of iSR is that it first downsamples both stereo views to reduce the total number of transmitted pixels. Then, it transmits one view in full color and the other in monochrome. This removes redundant chrominance information and further reduces the required bandwidth. On the client side, iSR reconstructs full-color, high-resolution stereo frames by transferring chroma between views and enhancing spatial resolution. Extensive experiments across multiple VR games show that iSR achieves substantial bitrate reductions while maintaining high visual fidelity. These results highlight its potential for enabling high-quality VR streaming in bandwidth-limited environments.

Original languageEnglish
Title of host publicationMMSys 2026 - Proceedings of the 2026 ACM Multimedia System Conference
PublisherAssociation for Computing Machinery, Inc
Pages49-60
Number of pages12
ISBN (Electronic)9798400724817
DOIs
Publication statusPublished - 6 Apr 2026
Externally publishedYes
Event2026 ACM Multimedia System Conference, MMSys 2026 - Kong Hong, China
Duration: 4 Apr 20268 Apr 2026

Publication series

NameMMSys 2026 - Proceedings of the 2026 ACM Multimedia System Conference

Conference

Conference2026 ACM Multimedia System Conference, MMSys 2026
Country/TerritoryChina
CityKong Hong
Period4/04/268/04/26

Keywords

  • bandwidth optimization
  • Cloud VR gaming
  • stereo-aware colorization
  • super-resolution

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