Interactive multiscale tensor reconstruction for multiresolution volume visualization

  • Susanne K. Suter*
  • , Jose A.Iglesias Guitian
  • , Fabio Marton
  • , Marco Agus
  • , Andreas Elsener
  • , Christoph P.E. Zollikofer
  • , M. Gopi
  • , Enrico Gobbetti
  • , Renato Pajarola
  • *Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

49 Citations (Scopus)

Abstract

Large scale and structurally complex volume datasets from high-resolution 3D imaging devices or computational simulations pose a number of technical challenges for interactive visual analysis. In this paper, we present the first integration of a multiscale volume representation based on tensor approximation within a GPU-accelerated out-of-core multiresolution rendering framework. Specific contributions include (a) a hierarchical brick-tensor decomposition approach for pre-processing large volume data, (b) a GPU accelerated tensor reconstruction implementation exploiting CUDA capabilities, and (c) an effective tensor-specific quantization strategy for reducing data transfer bandwidth and out-of-core memory footprint. Our multiscale representation allows for the extraction, analysis and display of structural features at variable spatial scales, while adaptive level-of-detail rendering methods make it possible to interactively explore large datasets within a constrained memory footprint. The quality and performance of our prototype system is evaluated on large structurally complex datasets, including gigabyte-sized micro-tomographic volumes.

Original languageEnglish
Article number6064978
Pages (from-to)2135-2143
Number of pages9
JournalIEEE Transactions on Visualization and Computer Graphics
Volume17
Issue number12
DOIs
Publication statusPublished - 2011
Externally publishedYes

Keywords

  • GPU/CUDA
  • interactive volume visualization
  • multiresolution rendering
  • multiscale
  • tensor reconstruction

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