TY - GEN
T1 - Identifying Emotions of Children with Autism during a Virtual Reality Simulation of an Airplane
AU - Al-Saddi, Abdulrahman
AU - Al-Thani, Dena
AU - Othman, Achra
N1 - Publisher Copyright:
© 2023 IEEE.
PY - 2023
Y1 - 2023
N2 - The purpose of this study is to assess the emotions of children with autism when experiencing virtual reality (VR) simulation in preparing for stressful events such as flight travel. Five autistic children took part in a VR flying simulation, and their emotional responses were recorded before, during, and after the simulation. In this study, the children and their families participated in in-depth interviews and structured observations. Through thematic analysis, the findings revealed that VR technology has the potential to trigger positive emotions and facilitate experiential learning in children with autism. Although the VR simulation delivered an accurate aviation experience, the study underlined the need for more diverse and complicated scenarios. Overall, these findings support the use of VR as a beneficial tool for supporting children with autism, emphasizing the need to add realistic scenarios to optimize their experiences and prepare them for unexpected emotions during their experiences.
AB - The purpose of this study is to assess the emotions of children with autism when experiencing virtual reality (VR) simulation in preparing for stressful events such as flight travel. Five autistic children took part in a VR flying simulation, and their emotional responses were recorded before, during, and after the simulation. In this study, the children and their families participated in in-depth interviews and structured observations. Through thematic analysis, the findings revealed that VR technology has the potential to trigger positive emotions and facilitate experiential learning in children with autism. Although the VR simulation delivered an accurate aviation experience, the study underlined the need for more diverse and complicated scenarios. Overall, these findings support the use of VR as a beneficial tool for supporting children with autism, emphasizing the need to add realistic scenarios to optimize their experiences and prepare them for unexpected emotions during their experiences.
KW - airplane simulation
KW - autism
KW - children
KW - emotion
KW - virtual reality
UR - https://www.scopus.com/pages/publications/85184661028
U2 - 10.1109/BESC59560.2023.10386659
DO - 10.1109/BESC59560.2023.10386659
M3 - Conference contribution
AN - SCOPUS:85184661028
T3 - Proceedings of the 2023 IEEE International Conference on Behavioural and Social Computing, BESC 2023
BT - Proceedings of the 2023 IEEE International Conference on Behavioural and Social Computing, BESC 2023
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 10th IEEE International Conference on Behavioural and Social Computing, BESC 2023
Y2 - 30 October 2023 through 1 November 2023
ER -