Effectiveness of Serious Games for Language Processing Amongst Elderly Population with Cognitive Impairment: A Systematic Review and Meta-Analysis

  • Alaa Abd-Alrazaq*
  • , Asma Hassan
  • , Israa Abuelezz
  • , Mohamed Khalifa
  • , Arfan Ahmed
  • , Ahmad Aldardour
  • , Eiman Al-Jafar
  • , Tanvir Alam
  • , Zubair Shah
  • , Mowafa Househ
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)

Abstract

This article intended to carry out a systematic review on the effectiveness of serious games for language processing among older adults with cognitive impairment. Out of 548 retrieved records, six randomized controlled trials (RCTs) eventually met the eligibility criteria. A meta-analysis of four studies showed that serious games are more effective than no/passive interventions in enhancing language processing among older adults with cognitive impairment (p=0.008). Further, a statistically significant effect of serious games on language processing when compared with conventional cognitive activities and conventional exercises was reported in two RCTs. Other RCTs found that exergames are as effective as computerized cognitive training games in improving language processing. Serious games should be offered or used as complementary (i.e., not a substitute) to the current interventions. For there to be definitive conclusions about the efficacy of serious games on language processing more trials are needed.

Original languageEnglish
Title of host publicationAdvances in Informatics, Management and Technology in Healthcare
EditorsJohn Mantas, Parisis Gallos, Emmanouil Zoulias, Arie Hasman, Mowafa S. Househ, Marianna Diomidous, Joseph Liaskos, Martha Charalampidou
PublisherIOS Press BV
Pages108-111
Number of pages4
ISBN (Electronic)9781643682907
DOIs
Publication statusPublished - 2022

Publication series

NameStudies in Health Technology and Informatics
Volume295
ISSN (Print)0926-9630
ISSN (Electronic)1879-8365

Keywords

  • Cognitive impairment
  • Language processing
  • Meta-analysis
  • Older adults
  • Serious games
  • Systematic reviews

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