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DeepGame: Efficient Video Encoding for Cloud Gaming

  • Omar Mossad
  • , Khaled DIab
  • , Ihab Amer
  • , Mohamed Hefeeda
  • Simon Fraser University
  • AMD

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Cloud gaming enables users to play games on virtually any device. This is achieved by offloading the game rendering and encoding to cloud datacenters. As game resolutions and frame rates increase, cloud gaming platforms face a major challenge to stream high quality games due to the high bandwidth and low latency requirements. In this paper, we propose a new video encoding pipeline, called DeepGame, for cloud gaming platforms to reduce the bandwidth requirements with limited to no impact on the player quality of experience. DeepGame learns the player's contextual interest in the game and the temporal correlation of that interest using a spatio-temporal deep neural network. Then, it encodes various areas in the video frames with different quality levels proportional to their contextual importance. DeepGame does not change the source code of the video encoder or the video game, and it does not require any additional hardware or software at the client side. We implemented DeepGame in an open-source cloud gaming platform and evaluated its performance using multiple popular games. We also conducted a subjective study with real players to demonstrate the potential gains achieved by DeepGame and its practicality. Our results show that DeepGame can reduce the bandwidth requirements by up to 36% compared to the baseline encoder, while maintaining the same level of perceived quality for players and running in real time.

Original languageEnglish
Title of host publicationMM 2021 - Proceedings of the 29th ACM International Conference on Multimedia
PublisherAssociation for Computing Machinery, Inc
Pages1387-1395
Number of pages9
ISBN (Electronic)9781450386517
DOIs
Publication statusPublished - 17 Oct 2021
Externally publishedYes
Event29th ACM International Conference on Multimedia, MM 2021 - Virtual, Online, China
Duration: 20 Oct 202124 Oct 2021

Publication series

NameMM 2021 - Proceedings of the 29th ACM International Conference on Multimedia

Conference

Conference29th ACM International Conference on Multimedia, MM 2021
Country/TerritoryChina
CityVirtual, Online
Period20/10/2124/10/21

Keywords

  • cloud gaming
  • context-based video encoding

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