Clouds + Games: A multifaceted approach

  • Debadatta Mishra
  • , Magda El Zarki
  • , Aiman Erbad
  • , Cheng Hsin Hsu
  • , Nalini Venkatasubramanian

Research output: Contribution to journalArticlepeer-review

21 Citations (Scopus)

Abstract

The computer game landscape is changing: people play games on multiple computing devices with heterogeneous form-factors, capability, and connectivity. Providing high playability on such devices concurrently is difficult. To enhance the gaming experience, designers could leverage abundant and elastic cloud resources, but current cloud platforms aren't optimized for highly interactive games. Existing studies focus on streaming-based cloud gaming, which is a special case for the more general cloud game architecture. The authors explain how to integrate techniques from the cloud and game research communities into a complete architecture for enhanced online gaming quality. They examine several open issues that appear only when clouds and games are put together.

Original languageEnglish
Article number6756699
Pages (from-to)20-27
Number of pages8
JournalIEEE Internet Computing
Volume18
Issue number3
DOIs
Publication statusPublished - 1 May 2014
Externally publishedYes

Keywords

  • cloud computing
  • computer games
  • distributed interactive applications
  • user experience

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