Abstract
Bone dissection is an important component of many surgical procedures. In this paper, we discuss adaptive techniques for providing real-time haptic and visual feedback during a virtual bone dissection simulation. The simulator is being developed as a component of a training system for temporal bone surgery. We harness the difference in complexity and frequency requirements of the visual and haptic simulations by modeling the system as a collection of loosely coupled concurrent components. The haptic component exploits a multi-resolution representation of the first two moments of the bone characteristic function to rapidly compute contact forces and determine bone erosion. The visual component uses a time-critical particle system evolution method to simulate secondary visual effects, such as bone debris accumulation, blooding, irrigation, and suction.
| Original language | English |
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| Pages | 102-109 |
| Number of pages | 8 |
| DOIs | |
| Publication status | Published - 2003 |
| Externally published | Yes |
| Event | IEEE Virtual Reality 2003 Conference - Los Angeles, CA, United States Duration: 22 Mar 2003 → 26 Mar 2003 |
Conference
| Conference | IEEE Virtual Reality 2003 Conference |
|---|---|
| Country/Territory | United States |
| City | Los Angeles, CA |
| Period | 22/03/03 → 26/03/03 |