TY - JOUR
T1 - A virtual 3D mobile guide in the INTERMEDIA project
AU - Magnenat-Thalmann, Nadia
AU - Peternier, Achille
AU - Righetti, Xavier
AU - Lim, Mingyu
AU - Papagiannakis, George
AU - Fragopoulos, Tasos
AU - Lambropoulou, Kyriaki
AU - Barsocchi, Paolo
AU - Thalmann, Daniel
PY - 2008/7/1
Y1 - 2008/7/1
N2 - In this paper, we introduce a European research project, interactive media with personal networked devices (INTERMEDIA) in which we seek to progress beyond home and device-centric convergence toward truly user-centric convergence of multimedia. Our vision is to make the user the multimedia center: the user as the point at which multimedia services and the means for interacting with them converge. This paper proposes the main research goals in providing users with a personalized interface and content independent of physical networked devices, and space and time. As a case study, we describe an indoors, mobile mixed reality guide system: Chloe@University. With a see-through head-mounted display (HMD) connected to a small wearable computing device, Chloe@University provides users with an efficient way to guide someone in a building. A 3D virtual character in front of the user guides him/her to the required destination.
AB - In this paper, we introduce a European research project, interactive media with personal networked devices (INTERMEDIA) in which we seek to progress beyond home and device-centric convergence toward truly user-centric convergence of multimedia. Our vision is to make the user the multimedia center: the user as the point at which multimedia services and the means for interacting with them converge. This paper proposes the main research goals in providing users with a personalized interface and content independent of physical networked devices, and space and time. As a case study, we describe an indoors, mobile mixed reality guide system: Chloe@University. With a see-through head-mounted display (HMD) connected to a small wearable computing device, Chloe@University provides users with an efficient way to guide someone in a building. A 3D virtual character in front of the user guides him/her to the required destination.
KW - Content management
KW - Dynamic networks
KW - Geolocalization
KW - Interactive media
KW - Mobile mixed reality
KW - Personalized and wearable interface
KW - Virtual humans
UR - https://www.scopus.com/pages/publications/46749116342
U2 - 10.1007/s00371-008-0264-6
DO - 10.1007/s00371-008-0264-6
M3 - Article
AN - SCOPUS:46749116342
SN - 0178-2789
VL - 24
SP - 827
EP - 836
JO - Visual Computer
JF - Visual Computer
IS - 7-9
ER -