TY - GEN
T1 - A Game-Oriented Educational Tool for Location Privacy Topics (Demo Paper)
AU - Yang, Justin
AU - Niculaescu, Oana Georgiana
AU - Ghinita, Gabriel
N1 - Publisher Copyright:
© 2017 Copyright is held by the owner/author(s).
PY - 2017/11/7
Y1 - 2017/11/7
N2 - Recent years witnessed a tremendous growth in the area of mobile computing. Users with mobile devices are able to access services customized to their geographical coordinates, and to engage in complex interactions with other users in their proximity. However, in addition to its many benefits, sharing location with service providers and other users also introduces serious privacy threats. If not properly addressed, the loss of location privacy can bring significant harm to mobile users. Currently, there is a low level of awareness among mobile users with respect to the contingent threats on location privacy, and to the approaches available to mitigate such threats. We propose an educational capture-the-flag (CTF) - style tool designed to raise the level of awareness about the dangers of uncontrolled sharing of location data, and to illustrate prominent location protection techniques. The game-based approach represents an effective and engaging educational tool, suitable for high-school and college students, as well as computer-literate general population mobile users.
AB - Recent years witnessed a tremendous growth in the area of mobile computing. Users with mobile devices are able to access services customized to their geographical coordinates, and to engage in complex interactions with other users in their proximity. However, in addition to its many benefits, sharing location with service providers and other users also introduces serious privacy threats. If not properly addressed, the loss of location privacy can bring significant harm to mobile users. Currently, there is a low level of awareness among mobile users with respect to the contingent threats on location privacy, and to the approaches available to mitigate such threats. We propose an educational capture-the-flag (CTF) - style tool designed to raise the level of awareness about the dangers of uncontrolled sharing of location data, and to illustrate prominent location protection techniques. The game-based approach represents an effective and engaging educational tool, suitable for high-school and college students, as well as computer-literate general population mobile users.
KW - Capture-the-Flag (CTF) Games.
KW - Education
KW - Location Privacy
UR - https://www.scopus.com/pages/publications/85040974664
U2 - 10.1145/3139958.3140016
DO - 10.1145/3139958.3140016
M3 - Conference contribution
AN - SCOPUS:85040974664
SN - 9781450354905
T3 - GIS: Proceedings of the ACM International Symposium on Advances in Geographic Information Systems
BT - GIS
A2 - Ravada, Siva
A2 - Hoel, Erik
A2 - Tamassia, Roberto
A2 - Newsam, Shawn
A2 - Trajcevski, Goce
A2 - Trajcevski, Goce
PB - Association for Computing Machinery
T2 - 25th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems, ACM SIGSPATIAL GIS 2017
Y2 - 7 November 2017 through 10 November 2017
ER -